The feature here is the capability in the engine, for us and third parties to use.) (We have not rebuilt every 3-d cockpit in our fleet. New Manipulators: We have added a few new manipulator types as part of an effort to make 3-d cockpits more usable. Global Winds Aloft: X-Plane 10.50 will use global NOAA data for winds aloft, rather than a US-only data source.ĪTC Fixes: X-Plane 10.50 has a number of ATC bug fixes to make ATC a lot more usable. WED 1.5 will have new features to edit this information.įor airports created before WED 1.5 (which is nearly all of the approved airports), we are working on tech to auto-upgrade the gateway airports to use the new static aircraft third party scenery will simply not participate in the new feature until updated by the authors. X-Plane 10.50 will ship with a bunch of additional static aircraft models, and third parties can add more via the lbirary. New Autogen: We have new US tall building art assets that will make cities look better.Īpt.dat 1050 with Static Aircraft and New Models: A new revision of the apt.dat file provides information on parking spots so that we can place static aircraft models inside X-Plane, based on the library and rendering settings. This is not even remotely complete, it’s just some “headline” features that I can think of now the release notes will be comprehensive. So here’s a partial list of X-Plane 10.50 features. (Instead I put off writing a blog post until it’s really late and then decide at 11 pm that I’m too tired and I’ll do it tomorrow.) Basically, the more we are doing, the less I manage to blog about what we are doing. I’ve been way behind on blog posts over the last few weeks.
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